← Plucky Pop FR

Plucky Pop — Roadmap

Production tracker up to the worldwide release
Q1 2027target release window
Now
July – August 2026 · in progress
  • Stylized migratory bird, big beak
  • Full rig + flight cycle and key poses
  • Used for the trailer and the icon
  • Dudette: overalls, boots, straw hat
  • Lumberjack Dude: burly, beard, plaid shirt
  • Country house with porch + swing (film set)
  • Chicken coop, pigs, cows, sheep (big plushie-style animals)
  • Fields: carrots, wheat, corn, tomatoes + fruit trees
  • Sugar shack, pie oven, jam machine
  • Bro & Broette swing gently, all is calm
  • A block falls near Plucky… then a meteor shower of blocks
  • Zoom on the pile: Plucky's head pops out — PLUCKY POP logo among the cubes
  • Panels, buttons, progress bars
  • Toy style: soft, round, puffy, saturated colours
  • Readable at 100% zoom-out on a phone
  • Approved mechanics: eggs, hedges, bubbles, falling chicks…
  • Streamlined creation pipeline to keep up the pace
  • These levels feed the October closed beta
  • Logo, palette, brand voice
  • Press sheet: pitch, temporary screenshots, contacts
  • Social media accounts ready for devlogs
Next
Sept. – Dec. 2026 · beta & soft launch
  • Batch 1 levels + farm playable in a full loop
  • Feedback from the extended team and friends
  • D1/D7 retention, acquisition cost, monetization
  • Final tweaks before going worldwide
  • Special structures: aviary, cave, fishing shack, maison sus
  • Farm environment in the scene
  • Water, vegetation wind and cloud shaders + 3-phase animations
  • Animatic / previz in September
  • Animation & rendering Oct.–Nov. · music + Plucky's call
  • Cutdowns: 30 s for the stores, 15 s for social media
  • Paint splash, pop VFX, hatchings
  • Official key art + icon (starring Plucky)
  • Dressed-up screenshots for the App Store / Google Play
  • ~350 levels to produce from Sept. to Dec. (≈ 20–25/week)
  • Playtests on beta data: difficulty, failure rate
  • Final progression curve locked before the soft launch
  • App Store / Google Play listings complete in November
  • Regular devlogs during the beta
  • Pre-launch campaign kicks off with the trailer
Later
2027 · release & beyond
  • Media push + aiming for store featuring
  • All hands on deck for the first week
  • Content creators, mobile gaming communities
  • Creative iterations based on soft launch metrics
  • 2–4 seasonal states for the farm structures
  • Events: stork & baskets, migrating flocks
  • New premium companions
  • Regular batch releases to keep players engaged
  • New obstacles introduced gradually (hot-air balloon, refilling field…)
  • Difficulty tuned on real launch metrics
  • Seasonal event skins
  • New icons and update key art
  • Short clips for every big update
  • The porch set becomes a reusable stage