← Plucky Pop
FR
Now
July – August 2026 · in progress
- Stylized migratory bird, big beak
- Full rig + flight cycle and key poses
- Used for the trailer and the icon
- Dudette: overalls, boots, straw hat
- Lumberjack Dude: burly, beard, plaid shirt
- Country house with porch + swing (film set)
- Chicken coop, pigs, cows, sheep (big plushie-style animals)
- Fields: carrots, wheat, corn, tomatoes + fruit trees
- Sugar shack, pie oven, jam machine
- Bro & Broette swing gently, all is calm
- A block falls near Plucky… then a meteor shower of blocks
- Zoom on the pile: Plucky's head pops out — PLUCKY POP logo among the cubes
- Panels, buttons, progress bars
- Toy style: soft, round, puffy, saturated colours
- Readable at 100% zoom-out on a phone
- Approved mechanics: eggs, hedges, bubbles, falling chicks…
- Streamlined creation pipeline to keep up the pace
- These levels feed the October closed beta
- Logo, palette, brand voice
- Press sheet: pitch, temporary screenshots, contacts
- Social media accounts ready for devlogs
Next
Sept. – Dec. 2026 · beta & soft launch
- Batch 1 levels + farm playable in a full loop
- Feedback from the extended team and friends
- D1/D7 retention, acquisition cost, monetization
- Final tweaks before going worldwide
- Special structures: aviary, cave, fishing shack, maison sus
- Farm environment in the scene
- Water, vegetation wind and cloud shaders + 3-phase animations
- Animatic / previz in September
- Animation & rendering Oct.–Nov. · music + Plucky's call
- Cutdowns: 30 s for the stores, 15 s for social media
- Paint splash, pop VFX, hatchings
- Official key art + icon (starring Plucky)
- Dressed-up screenshots for the App Store / Google Play
- ~350 levels to produce from Sept. to Dec. (≈ 20–25/week)
- Playtests on beta data: difficulty, failure rate
- Final progression curve locked before the soft launch
- App Store / Google Play listings complete in November
- Regular devlogs during the beta
- Pre-launch campaign kicks off with the trailer
Later
2027 · release & beyond
- Media push + aiming for store featuring
- All hands on deck for the first week
- Content creators, mobile gaming communities
- Creative iterations based on soft launch metrics
- 2–4 seasonal states for the farm structures
- Events: stork & baskets, migrating flocks
- New premium companions
- Regular batch releases to keep players engaged
- New obstacles introduced gradually (hot-air balloon, refilling field…)
- Difficulty tuned on real launch metrics
- Seasonal event skins
- New icons and update key art
- Short clips for every big update
- The porch set becomes a reusable stage